Monday, April 15, 2019

Becoming Spider-Man: Deleuze and the Superhero Film



In the end of Cinema, Volume One: The Movement Image writes the following about the demise of the movement image:


Certainly people continue to make [movement image] films: the greatest commercial successes always take that route, but the soul of cinema no longer does. The soul of the cinema demands increasing thought even if thought begins by undoing the systems of actions, perceptions, and affections on which the cinema had fed up to that point. We hardly believe any longer that a global situation can give rise to an action which is capable of modifying it—no more than we believe that an action can force a situation to disclose itself, even partially.

It seems to me that Deleuze's picture of the movement image lingering on might be one way to make sense of the superhero film.

In a certain sense the superhero film epitomizes one formulation of the movement image, Situation--Action--Situation (SAS). In explaining this it is worth noting the central role of origin stories in the transition from film to comics. As someone who grew up reading comics the experience was less of origins and endings than an experience of beginning in the middle (as Deleuze would say). Origins were sometimes referred to by footnotes, sometimes available in reprints, and sometimes retconned, reexamined,  or restarted, Peter Parker's parents, Miller's Batman: Year One, and Marvel's Ultimates. For the most part, however, one picked up the story whenever and wherever one started, and figured out what came before by reading the footnotes or finding back issues or reprints.




The transition to film has made the origin story central, if not the exclusive matter. It is the emphasis of origin and end that not only distinguishes the comic book film from their four color inspirations but also makes it fit so neatly into the structure of the action image. As Deleuze argues the classic films of the large form of the action image were the Westerns of Ford and others. One begins with a situation,  to take The Man Who Shot Liberty Valance  as an example, a young idealist arrives at a town under the grips of a ruthless outlaw. This situation sets up an action, a showdown between the idealist and outlaw, but it is one that the film will build to eventually. As Deleuze writes, "But, normally, the path from the milieu to the final duel is a long one. This is because the hero is not immediately ripe for action." As Deleuze goes onto write “there must be a big gap between the situation and the action to come, but this gap only exists to be filled by a process marked by caesuras, as so many retrogressions and progressions.” After the showdown, the defining action, we get a new situation, a new west of laws and states complete with a myth of its founding. To quote Deleuze again, "In The Man Who Shot Liberty Valance the bandit is killed and order re-established; but the cowboy who has killed him allows us to think it is the future senator, thus accepting the transformation of the law which ceases to be the tacit epic law of the West in order to become the written or novelistic law of industrial civilization." The action image was the cinema of cowboys and samurai, of heroes who rise to the challenge and in doing so transform their world. 


The superhero film, especially the early ones dedicated to origins, follows a restricted and predictable version of this formula. It generally runs as follows: Individual gains super powers; individual confronts villains and handily defeats them; individual has first encounter with empowered villain (who, in the early films was often a product of the same experiment/accident/discovery) and is defeated; individual reconsiders his or her task and responsibility (and possibly revisits some issues with father or love interest); and then finally defeats the super villain. There is still a transformed world, but the mythic transformation of violence into order but of a new order, a fiction of a more just and more exciting world. There are variations of this formula. Some superheroes begin with a purpose, a mission, and construct their powers or come into them because of their mission (Batman, Captain America), and some begin with powers, or acquire them and have to find their purpose afterwards (Spider-Man, Iron Man).  A recent variation of this has been the more self-critical superhero film in which the hero finds out that his or her purpose was itself a kind of lie, or deception, and thus must find a true purpose. I am thinking here of Thor:Ragnorak, Black Panther, and Captain Marvel. 



It is possible to conclude that the superhero film is then just one way in which the action image has lingered on, continuing the idea of action transforming situations, even if cinema's soul is elsewhere. To make such an assertion is to overlook one of Deleuze's central ideas of the action image, that it is predicated on a sensory motor link, on a naturalism of behavior. “The action image inspires a cinema of behaviour (behaviourism) since behaviour is an action which passes from one situation to another, which responds to a situation in order to try and modify it or to set up a new situation.” It seems to me that the superhero film continues the link between action and situation at the point in which behavior is broken down. 


There are three ways to think about this, the first, and most obvious, is that superhero films must necessarily break any sensory motor link, any naturalism of behavior, since their actions are not only  superhuman, but are less a gradual development of new capacities than a sudden transformation. Moreover, in the gradual build up to the final confrontation, to the action that transforms the situation, it is less a matter of progressions of capacities (the superhero film has eliminated the training montage that dominated a previous decade's action film) than a renewed sense of purpose or meaning. Generally the hero has a conversation with some mentor, love interest, or recalls some absent father figure, and is reminded of their purpose, their mission, their responsibility:  it is not a new behavior but a renewed sense of purpose or ideology that drives them to the final confrontation. The combination of the miraculous power and the mundane motivation gives us something we are meant to relate to, to aspire to, but in a way that we never will. Superhero films give us great slogans to repeat, "with great power comes great responsibility," but their greatness lies in being bumpersticker slogans, things that sound nice but are never put into practice. If the action image of the western and the samurai film was a story of how an ordinary person could become a myth or a legend, the superhero is a legend that an ordinary person can never become. One repeated them of the superhero movie is the displacement of the rest of humanity, all of us regular humans, become collateral damage. 


One of the other mutations of the superhero from print to film is that for the most part the secret identity is downplayed to the point of being nonexistent (Spider-Man and Batman being obvious exceptions). The connection with normal mere mortals is entirely broken, which is perhaps why the superheroes always look so ridiculous when they disguise themselves to blend into crowds (with the same cap and aviator glasses). 






(As something of an aside I will say that Spider-Man is an interesting example in terms of thinking through Deleuze's ideas of action and milieu. He is the only superhero with a determinant milieu. Webslinging and wallcrawling only work as powers amongst the skyscrapers of New York City. This is often coupled with the sense that he is a kid of the city, connected to its people. That is why they call him the friendly neighborhood Spider-Man. He is also the one superhero that maintains the connection with everyday reality. Yes, I have a fondness for Spider-Man and the recent Homecoming and Into the Spider-Verse)

However, I think that the breakdown of the link goes beyond the narrative of superhuman action. This break is triangulated between narrative, visual effects, and visual content. The rise of the superhero film runs parallel with the increasing dominance of computer generated effects. Entire sets, costumes, or characters are generated through digital images. As the effects dominate the final scenes of the film there is the increasing sense of watching a video game. This transformation of the visual effects is coupled with a transformation of the visual and auditory world of the superhero film. Form matches content as the digital manipulation of images is how the film is made, but it also permeate the world of the film. Superheroes increasingly interact with a world that is thoroughly mediated by images and sounds, by visual heads up displays, or accompanied with voices of artificial intelligence. This is most obviously the case in the Iron Man films, but has been extended through other franchises as characters spend as much time talking to projected voices as to other characters. As Deleuze writes, "The modern world is that in which information has replaced nature.” As Evan Calder Williams has argued about Iron Man:

"...the capacity for Iron Man to save the day is not limited to his ability to fly faster...or carry a nuclear weapon through a portal. It depends instead on his capacity aided by an in-visor heads up display that highlights relevant dangers, to look at this total muddle of a collapsing city and decide what matters and what doesn't, what is an about-to-die love interest and what is just shards...Iron Man, conqueror of aesthetic experience."


Or, to cite  Deleuze one more time...

"But when the frame or the screen functions as instrument panel, printing or computing table the image is constantly being cut into another image, being printed through a visible mesh, sliding over other images in ‘incessant stream of messages,’ and the shot itself is less like an eye than an overloaded brain endlessly absorbing information: it is the brain-information, brain-city couple which replaces that of the eye of nature.”


One could say that there are three means by which the action situation link is severed in the superhero film: the mythic nature of the action, the artifice of its representation, and the nature of its mediation. To put it bluntly, and in Deleuze's terms, superhero films are action films for people who no longer believe in action, for whom the capacity to act has been overtaken by the spectacle. 

Post-Script on the Becoming Fan of the Spectator (10/12/21)

It is possible to argue that Deleuze gives two different versions of the crisis of the action image, one exterior to film and the other interior to it. The first is not really given by Deleuze, just summed up by a series of factors, "the war...other factors that were social, economic, political, and moral." The list is less an exhaustive account of factors than a gesture towards what is not represented. If the two volumes of Cinema were a movie they would be something like a murder mystery in which the crime is never seen but we deal only with its effects or clues. 

There is another crisis internal to the image that Deleuze gives and that is Hitchcock's attempt to create a mental image. A mental image is not an image of thinking or thought, but an attempt to make the thoughts of the character on the screen correspond with that of the spectator. The classic example of this for Deleuze is Rear Window in which the audience is largely given the same clues as Jeff (Jimmy Stewart) and tries to make the same connection. Putting thought on the screen entails making the characters themselves immobile "If one of Hitchcock’s innovations was to implicate the spectator in the film, did not the characters themselves have to be capable—in a more or less obvious manner—of being assimilated to spectators?”  

In the comic book movie the characters on the screen and the audience converge in a different manner, not through the thought process of the character and audience that define suspense but through the way in which there is a becoming fan of the character. To give an example: In Wandavision two characters, Jimmy Woo (Randall Park) and Darcy Lewis (Kat Dennings) who are actual the products of prior franchises, Ant-man and Thor, discuss who is stronger the Scarlet Witch or Captain Marvel.


They are referencing a scene from Avengers: Endgame which is not only a film that not only neither character appeared in but is also a scene that they would have no way of seeing. The final battle of that film does not take place in the middle of New York City where there could be thousands of cameras watching but in a digital any-place-whatsoever that is supposed to be someplace in upstate New York. Arguably no one saw this battle except all the participants. We can only include that they are both in an MCU television program and have seen the movie. This transformation of the character into fan continues through the latter television series. In Loki the titular character who has been ripped from the timeline not only watches the rest of his arc culminating in his death, but he spends most of the film interacting with Mobius (Owen Wilson) who is his biggest fan. Much of the drama of that series has to do with Mobius "shipping" Loki, believing that Loki the villain can become a hero in the same way that the fans of a series could believe that two characters are destined to become a romantic couple. This becoming fan element has become integral to all the latest television productions. Falcon and the Winter Soldier is in some sense an argument about who is best suited to cosplay as  Captain America. 

Watching MCU movies has become internal to the movies, as the screens that display the world increasingly replay scenes from the movies we have seen, just as characters in the film reveal themselves to be fans. This is the culmination of decades of fan service, of including various easter eggs that only fans could recognize. Thus we see another end to the action image, not in terms of Hitchcock's mental image, but in terms of the fan image, or image as intellectual property. The image incorporates the spectator but as a fan rather than thinker. The point is not to make the connections between images, but to feel recognized, to be acknowledge as a fan. The action image is not elevated to the mental image, as relations that are acted become relations to be thought, but is brought down to fan service as characters on the screen and in the audience rejoice at seeing the same callbacks. The spectacle becomes mirror. 


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