The recent Planet of the Apes films can be defined by two questions: one internal to the films themselves, to their own universe, albeit with allegorical dimensions, and the other external, to their status as commodities in the culture industry. The first question is what is the nature of the conflict between humans and apes? Is it a natural conflict, a conflict between two species for domination, or is it a political conflict, a conflict between different ways of living. The second question is will audiences watch and identify with apes, with CGI characters, rather than humans played by human actors.
Kingdom of the Planet Apes pushes the second question the furthest while continuing to offer a muddled response to the first question. With respect to the second question it is possible to see each film as moving from human to animal. The first, Rise begins as a story of a scientist trying find a cure for Alzheimers only to eventually become the story of Caesar, the ape leader; the second film, Dawn was as much a story of a human community trying to restore civilization after the plague as it was as an emergent ape society; it is only in the third movie, War that we get a full shift to the apes, with a human colonel emerging only as an antagonist and enemy that we only see in the final act. Each of the previous films had a cast to at least draw in an audience who might not see a movie of CGI apes, with James Franco (unfortunately) playing the scientist in the first film, Gary Oldman and Kerri Russell playing the human survivors in the second, and Woody Harrelson chewing up scenery as the colonel in the third. Kingdom of the Planet of the Apes does have a surprise human star showing up in the third act, but what is striking is how much of the film is about the apes themselves. It is nearly halfway through the film before the first human actor says a line. The shift from human protagonists to apes is now complete. It remains to be seen if audiences with embrace this pop posthumanism, shifting their attention to apes as the central characters. In some sense with CGI the forces of production have gotten ahead of existing social relations: it is possible to make a film with dynamic apes, lizards, and robots, but for the most part screenwriters, even AI assisted ones, insist on giving us stories of the people who care for an contain apes and giant lizards.
After a brief scene following the death of Caesar the film begins several generations later in a world apparently entirely dominated by apes. We first meet Noa and his friends, a group of apes belonging to what will be called the eagle clan. They are engaged in an important ritual, stealing eggs of the eagles that they will bond with and use to hunt. The use of the term clan here will be significant, in that this first group of apes are presented as more or less in a tribal society, as noble savages. I recent read The Invention of Prehistory: Empire, Violence, and our Obsession with Human Origins by Stefanous Geroulanos. One of the striking things about the book is that he reveals how old and persistent the three stage history of humanity is--the one that divides human history into savages, barbarians, and civilization. As Geroulanis writes,
"One triad was already in wide circulation when Napoleon was exiled: savage, barbarian, and civilized. It was less a three stage theory than a group of two duets. The first duet contrasted the civilized to the rest. Civilized Europeans had stepped up from the rest of the world, and so perhaps had some Asian societies. The second duet, savage versus barbarian, allowed interpreters to compare the rest. Those cultures deemed more advanced than abject savages would be categorized as barbaric. This approached seethed with racism: the French biologist Georges Cuvier insisted, all the way to his death in 1832, on identifying savage with "Negro or Ethiopian," barbarian ("stationary") with "yellow or Mongolian," and civilized ("progressive") with "white or Caucasian."
A different triad emerged in the 1830s in Nordic prehistoric archaeologist Christian Jürgensen Thomsen, worked as a curator at the Copenhagen Museum. In the 1810s, he began to organize ancient tools, pottery, and weapons by their basic material: stone, bronze, and iron. Once he published his approach, it became common to divid early human history between Stone Age, the Bronze Age, and the Iron Age...
...A third notable triad emerged in the 1820s out of Henri de Saint-Simon's ideology of industrialization. The idea was that civilization moved from a theological stage through a metaphysical to finally a positive (meaning scientific) stage. The old worldview had been mere conjuncture. Astronomy, then physiology, then even psychology had slowly grounded knowledge in observation, and the theology of the past had collapsed. This triad worked well with the other two: the three schemes of three told the same story of progress from a theological, savage antiquity of stones through metaphysical, bronze or barbarian times and toward a civilized, positive age of iron."
This long history is in some sense one of reification in which a theory, a way of explaining or making sense of the world, is eventually treated as fact. That is why one sees it appearing again and again, with different savages, barbarians and different ideas of civilization. As the passage above indicates, it had both its materialist and idealist variation, the first focused on tools and technology, the second on concepts and cosmology. It has even been updated into third, second, and first worlds in the twentieth century. Thus it is not surprising we find this same schema in the ape films as well.
Noa are savages. These are apes who have mastered fire and the domestication of other animals, but the latter is lived almost as much as symbiotic relation as it is domestication. Their rituals and clothes, the feathers they wear, suggests a religious worship of the eagles as well. Noa and his clan are eventually besieged by the barbarians, a group of apes, including gorillas, who are both searching for humans, and, as we learn later, looking for more workers for their grand imperial project. The barbarian stage is represented in this film by the ability of the apes to dominate and control other apes. The Bronze age is skipped more or less, and we go straight to the iron age of electrified cattle prods. Such a technological leap is made possible by the post-apocalyptic setting. It is not a matter of discovering bronze or iron, but of rediscovering the technologies that humanity used to control animals (and humans) in the past. These apes are ruled by Proximus Caesar, an ape who continues the title, but not necessarily the legacy of the original Caesar. This domination is in service of Caesar's grand plan, an attempt to crack through a giant silo constructed in the last days of humanity. A container storing all of the technology of civilization. This silo contains all of the technology necessary to solidify Proximus Caesar's rule over the apes, it has guns and tanks.
No comments:
Post a Comment